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检测输入角色名是否为正在游戏的角色

作者:阿宝 来源:妮妮 日期:2016/12/29 6:27:11 人气: 标签:

援救A版1.2的数据库and 不凡的积分编制!
首要效力!
1. 给防具加 预防 魔御 援救到3
2. 给防具加 强元素 援救加到7种全强!
3. 手镯and戒指and 项链加 损坏and 魔法and 援救到3
4. 手镯 攻击元素 援救到3
5. 戒指and 项链 攻击元素and 援救到7
6. 给武器卓殊加 攻击元素and 援救到127
7. 项链加 圆活 精确 援救到3
8. 鞋子加 安宁 负重 手负重 援救到3
9. 鞋子 衣服 加膂力and 援救到90

单机测试一起经过!多人环境未经测试!
完全代码如下:
;;改造设备--------放肆传奇
;;设备属性改造--------放肆传奇
;;设备攻击元素--------放肆传奇
;;强元素改造--------放肆传奇
;;武器攻击元素--------放肆传奇
[@改造设备]
{
#ACT
MOV D0 0
MOV A8 ""
MOV D1 0
MOV D2 0
#say
_纵横了放肆海洋的你,预计估摸曾经厌倦了平淡的稀世设备了吧??\
_{FCOLOR/10}我的“放肆独家秘方”能让你的设备优裕饱满绿色!体验过才知道啥子是爽!{FCOLOR/12}\
_{FCOLOR/10}当然,变态版的传奇手游。好的技术总是陪同着高贵的免费喽~~~~\
_嘿嘿,对于输入。别说我黑啊~\\
_{FCOLOR/1}还有,想让我帮你改造设备,新开中变传奇网站。就要按我说的办!不然的话,角色。结果唯有你自身负!{FCOLOR/10}小邪微风尘{FCOLOR/1}来找我也没用!\
_我不能改造现在人物的设备,有英雄的传奇手游。\
_你必需用这个帐号的另一小我物来改造!\
_并且除武器外我不能改造曾经有一样属性极品的设备!\
_确保你的设备曾经穿在这个ID的另一小我物身上!{FCOLOR/12}\\
_<我曾经晓畅了/@应用改造物品>\\
_<等等,我得确认一下/@exit>

;;-----------------------------------------改造物品
[@应用改造物品]
#say
请输出必要改造设备的人物名字!\
{FCOLOR/1}着重and名字是穿戴必要改造的设备的人物名字{FCOLOR/12}\\
<输出人物名字/@@改造物品名字>
;;-----------------------------------------检测输出角色名能否为正在游戏的角色
[@@改造物品名字]
#ACT
mov A0 %INPUTSTR
#IF
equing A0 %USERNAME
#SAY
_{FCOLOR/1}我不能给现在人物改造设备!\
_请用这个帐号的其别人物来改造!{FCOLOR/12}\
<封闭/@exit>
#serve
enter
#elseserve
;;-----------------------------------------检测输出人物能否为玩家ID上的另一角色
FormeveryStr "FLD_CHARACTER=woul%swoul" %A0
Recl postVingueSql "TBL_CHARACTER" %A9 "FLD_CHARACTERandFLD_USERID" [@检测人物消息]
[@检测人物消息()]
#ACT
mov A1 %ARG(1)
mov A2 %ARG(2)
#IF
Equing A2 %USERID
#serve
goto @改造物品选单_main
#ELSESAY
_{FCOLOR/1}我只能调整你帐号里人物!\
_你判断你输出的人物是这个帐号的吗?{FCOLOR/12}\\
_<封闭/@exit>
#serve
enter
;;-----------------------------------------------主选单and提供设备遴选
[@改造物品选单_main]
#SAY
{FCOLOR/1}设备改造是必要积分的and所需积分将从被改造角色帐号上扣除!\
_请遴选你要改造的设备类型: ◇注◇意◇不◇要◇选◇错◇!{FCOLOR/12}\\
_◇ <衣服/@改造_YIFU_0> ◇ <武器/@改造_WUQI_1(1)> ◇ <头盔/@改造_TOUKUI_4> ◇\\
_◇ <靯子/@改造_XIEZI_10> ◇ <左手镯/@改造_ZSHOUZHUO_5> ◇ <右手镯/@改造_YSHOUZHUO_6> ◇\\
_◇ <项链/@改造_XIANGLIAN_3> ◇ <左戒指/@改造_ZJIEZHI_7> ◇ <右戒指/@改造_YJIEZHI_8> ◇\
\
#serve
enter
;;------------衣服选单:魔防and预防and魔法and强元素and膂力and损坏
[@改造_YIFU_0]
#SAY
{FCOLOR/1}衣服可能增加以属员性and你确认吗?{FCOLOR/12}<不判断/@exit>\\
_◇ <魔御/@MOYU_DC1(0)> ◇ <预防/@FANGYU_DC0(0)> ◇ <膂力/@TILI_DC8(0)> ◇\\
_◇ <魔法/@MOFA_DC3(0)> ◇ <强元素/@QIANGYS_DC5(0)> ◇ <损坏/@POHUAI_DC2(0)> ◇\
\\
#ACT
enter
;;------------武器加攻击元素
[@改造_WUQI_1()]
#serve
mov D0 %ARG(1)
#SAY
{FCOLOR/1}我可能为你的武器增加攻击元素,听说超变态新版传奇。但不论你的武器曾经有几多攻击元素,角色。我最多只能增加到{FCOLOR/10}127{FCOLOR/1}点。你知道变态版的传奇手游。这次对顾客关闭这个效力,弄得沙巴克{FCOLOR/10}啊翔{FCOLOR/1}那老头儿跑去GM那告我的状,超级变态网页传奇。唉,这年头儿,你知道带英雄宝宝合击的手游。坏人难当啊!你确认吗?{FCOLOR/12}<不判断/@exit>\\
_◇增加 1 点攻击元素必要应用60点积分,事实上手游传奇变态版2016。这个价儿你能授与吧?◇\
_◇增加元素{FCOLOR/12}< ◇ 火 ◇/@武器攻击元素(1andFLD_DESC11and1and1and60)>\
_◇增加元素{FCOLOR/12}< ◇ 冰 ◇/@武器攻击元素(1andFLD_DESC11and2and1and60)>\
_◇增加元素{FCOLOR/12}< ◇ 雷 ◇/@武器攻击元素(1andFLD_DESC11and3and1and60)>\
_◇增加元素{FCOLOR/12}< ◇ 风 ◇/@武器攻击元素(1andFLD_DESC11and4and1and60)>\
_◇增加元素{FCOLOR/12}< ◇崇高◇/@武器攻击元素(1andFLD_DESC11and5and1and60)>\
_◇增加元素{FCOLOR/12}< ◇暗黑◇/@武器攻击元素(1andFLD_DESC11and6and1and60)>\
_◇增加元素{FCOLOR/12}< ◇幻影◇/@武器攻击元素(1andFLD_DESC11and7and1and60)>\
\\
#ACT
enter
;;------------头盔选单:魔防and预防and魔法and强元素and损坏
[@改造_TOUKUI_4]
#SAY
{FCOLOR/1}头盔可能增加以属员性and你确认吗?{FCOLOR/12}<不判断/@exit>\\
_◇ <魔御/@MOYU_DC1(4)> ◇ <预防/@FANGYU_DC0(4)> ◇ <损坏/@POHUAI_DC2(4)> ◇\\
_◇ <魔法/@MOFA_DC3(4)> ◇ <强元素/@QIANGYS_DC5(4)> ◇ ◇\
\\
#ACT
enter
;;------------鞋子选单:安宁and负重and手负重and膂力and强元素
[@改造_XIEZI_10]
#SAY
{FCOLOR/1}鞋子可能增加以属员性and你确认吗?{FCOLOR/12}<不判断/@exit>\\
_◇ <安宁/@SHUSHI_DC0(10)> ◇ <负重/@FUZHONG_DC1(10)> ◇ <手负重/@SFUZHONG_DC2(10)> ◇\\
_◇ <强元素/@QIANGYS_DC5(10)> ◇ <膂力/@TILI_DC8(10)> ◇ ◇\
\\
#ACT
enter
;;------------项链选单:精确and圆活and损坏and魔法and攻击元素
[@改造_XIANGLIAN_3]
#SAY
{FCOLOR/1}项链可能增加以属员性and你确认吗?{FCOLOR/12}<不判断/@exit>\\
_◇ <精确/@ZHUNQUE_DC0(3)> ◇ <圆活/@MINJIE_DC1(3)> ◇ <损坏/@POHUAI_DC2(3)> ◇\\
_◇ <魔法/@MOFA_DC3(3)> ◇ <攻击元素/@GONGJIYS_DC5(3)> ◇ ◇\
\\
#ACT
enter
;;------------左手镯选单:预防and魔防and损坏and魔法and攻击元素and强元素
[@改造_ZSHOUZHUO_5]
#SAY
{FCOLOR/1}手镯可能增加以属员性and你确认吗?{FCOLOR/12}<不判断

lt;预防/@FANGYU_DC0(5)> ◇ <魔御/@MOYU_DC1(5)> ◇ <损坏/@POHUAI_DC2(5)> ◇\\

_◇ <魔法/@MOFA_DC3(5)> ◇ <强元素/@QIANGYS_DC5(5)> ◇ <攻击元素/@GONGJIYS_DC11(5)> ◇\

\\

#ACT

enter

;;------------右手镯选单:预防and魔御and损坏and魔法and攻击元素and强元素

[@改造_YSHOUZHUO_6]

#SAY

{FCOLOR/1}右镯可能增加以属员性and你确认吗?{FCOLOR/12}<不判断/@exit>\\

_◇ <预防/@FANGYU_DC0(6)> ◇ <魔御/@MOYU_DC1(6)> ◇ <损坏/@POHUAI_DC2(6)> ◇\\

_◇ <魔法/@MOFA_DC3(6)> ◇ <强元素/@QIANGYS_DC5(6)> ◇ <攻击元素/@GONGJIYS_DC11(6)> ◇\

\\

#ACT

enter

;;------------左戒指选单:魔防and损坏and魔法and攻击元素

[@改造_ZJIEZHI_7]

#SAY

{FCOLOR/1}戒指可能增加以属员性and你确认吗?{FCOLOR/12}<不判断/@exit>\\

_◇ <魔御/@MOYU_DC1(7)> ◇ <损坏/@POHUAI_DC2(7)> ◇ <魔法/@MOFA_DC3(7)> ◇\\

_◇ <攻击元素/@GONGJIYS_DC5(7)> ◇ ◇ ◇\

\\

#ACT

enter

;;------------右戒指选单:魔防and损坏and魔法and攻击元素

[@改造_YJIEZHI_8]

#SAY

{FCOLOR/1}戒指可能增加以属员性and你确认吗?{FCOLOR/12}<不判断/@exit>\\

_◇ <魔御/@MOYU_DC1(8)> ◇ <损坏/@POHUAI_DC2(8)> ◇ <魔法/@MOFA_DC3(8)> ◇\\

_◇ <攻击元素/@GONGJIYS_DC5(8)> ◇ ◇ ◇\

\\

#ACT

enter

;;=============================================预防_DC0

[@FANGYU_DC0()]

#serve

mov D0 %ARG(1)

#SAY

{FCOLOR/1}预防最高可能增加 3 点and你确认吗?{FCOLOR/12}<不判断/@exit>\\

_◇<增加1点(15点积分)/@设备属性改造(D0andFLD_DESC0and1and15)>◇\

_◇<增加2点(50点积分)/@设备属性改造(D0andFLD_DESC0and2and50)>◇\

_◇<增加3点(100点积分)/@设备属性改造(D0andFLD_DESC0and3and100)>◇\

\\

#ACT

enter

;;=============================================魔御_DC1

[@MOYU_DC1()]

#serve

mov D0 %ARG(1)

#SAY

{FCOLOR/1}魔御最高可能增加 3 点and你确认吗?{FCOLOR/12}<不判断/@exit>\\

_◇<增加1点(15点积分)/@设备属性改造(D0andFLD_DESC1and1and15)>◇\

_◇<增加2点(50点积分)/@设备属性改造(D0andFLD_DESC1and2and50)>◇\

_◇<增加3点(100点积分)/@设备属性改造(D0andFLD_DESC1and3and100)>◇\

\\

#ACT

enter

;;=============================================损坏_DC2

[@POHUAI_DC2()]

#serve

mov D0 %ARG(1)

#SAY

{FCOLOR/1}损坏最高可能增加 3 点and你确认吗?{FCOLOR/12}<不判断/@exit>\\

_◇<增加1点(15点积分)/@设备属性改造(D0andFLD_DESC2and1and15)>◇\

_◇<增加2点(50点积分)/@设备属性改造(D0andFLD_DESC2and2and50)>◇\

_◇<增加3点(100点积分)/@设备属性改造(D0andFLD_DESC2and3and100)>◇\

\\

#ACT

enter

;;=============================================魔法_DC3

[@MOFA_DC3()]

#serve

mov D0 %ARG(1)

#SAY

{FCOLOR/1}魔法最高可能增加 3 点and你确认吗?{FCOLOR/12}<不判断/@exit>\\

_◇<增加1点(15点积分)/@设备属性改造(D0andFLD_DESC3and1and15)>◇\

_◇<增加2点(50点积分)/@设备属性改造(D0andFLD_DESC3and2and50)>◇\

_◇<增加3点(100点积分)/@设备属性改造(D0andFLD_DESC3and3and100)>◇\

\\

#ACT

enter

;;=============================================强元素ID_DC5

[@QIANGYS_DC5()]

#serve

mov D0 %ARG(1)

#SAY

{FCOLOR/1}强元素增加以下几种and每种元素必要{FCOLOR/10}300{FCOLOR/1}积分,听听http://www.jinggy.com/Info/View.Asp?id=46。正在。别说我没警惕过你!不要遴选设备上曾经生计的强元素!否则你纵使找来GM我也不买帐!你确认吗?{FCOLOR/12}<不判断/@exit>\\

_◇<【 火 】/@强元素改造(D0andFLD_DESC5and1and300)>◇\

_◇<【 冰 】/@强元素改造(D0andFLD_DESC5and2and300)>◇\

_◇<【 雷 】/@强元素改造(D0andFLD_DESC5and4and300)>◇\

_◇<【 风 】/@强元素改造(D0andFLD_DESC5and8and300)>◇\

_◇<【崇高】/@强元素改造(D0andFLD_DESC5and16and300)>◇\

_◇<【暗黑】/@强元素改造(D0andFLD_DESC5and32and300)>◇\

_◇<【幻影】/@强元素改造(D0andFLD_DESC5and64and300)>◇\

\\

#ACT

enter

;;=============================================攻击元素ID_DC5

[@GONGJIYS_DC5()]

#serve

mov D0 %ARG(1)

#SAY

{FCOLOR/1}可能给设备增加以下攻击属性and增加攻击元素必要积分:{FCOLOR/10}\\

_◇ 1点:20 ◇ 2点:50 ◇ 3点:180 ◇ 4点:460 ◇ 5点:1220 ◇ 6点:1960 ◇ 7点:3280 ◇\\

_◇你确认吗?{FCOLOR/12}<不判断/@exit>{FCOLOR/10}\\

_◇增加元素【 火 】{FCOLOR/12} <◇1点◇ /@设备攻击元素(D0andFLD_DESC5and1and1and20)><◇2点◇ /@设备攻击元素(D0andFLD_DESC5and1and2and50)><◇3点◇ /@设备攻击元素(D0andFLD_DESC5and1and3and180)><◇4点◇ /@设备攻击元素(D0andFLD_DESC5and1and4and460)><◇5点◇ /@设备攻击元素(D0andFLD_DESC5and1and5and1220)><◇6点◇ /@设备攻击元素(D0andFLD_DESC5and1and6and1960)><◇7点◇ /@设备攻击元素(D0andFLD_DESC5and1and7and3280)>{FCOLOR/10}\\

_◇增加元素【 冰 】{FCOLOR/12} <◇1点◇ /@设备攻击元素(D0andFLD_DESC5and2and1and20)><◇2点◇ /@设备攻击元素(D0andFLD_DESC5and2and2and50)><◇3点◇ /@设备攻击元素(D0andFLD_DESC5and2and3and180)><◇4点◇ /@设备攻击元素(D0andFLD_DESC5and2and4and460)><◇5点◇ /@设备攻击元素(D0andFLD_DESC5and2and5and1220)><◇6点◇ /@设备攻击元素(D0andFLD_DESC5and2and6and1960)><◇7点◇ /@设备攻击元素(D0andFLD_DESC5and2and7and3280)>{FCOLOR/10}\\

_◇增加元素【 雷 】{FCOLOR/12} <◇1点◇ /@设备攻击元素(D0andFLD_DESC5and3and1and20)><◇2点◇ /@设备攻击元素(D0andFLD_DESC5and3and2and50)><◇3点◇ /@设备攻击元素(D0andFLD_DESC5and3and3and180)><◇4点◇ /@设备攻击元素(D0andFLD_DESC5and3and4and460)><◇5点◇ /@设备攻击元素(D0andFLD_DESC5and3and5and1220)><◇6点◇ /@设备攻击元素(D0andFLD_DESC5and3and6and1960)><◇7点◇ /@设备攻击元素(D0andFLD_DESC5and3and7and3280)>{FCOLOR/10}\\

_◇增加元素【 风 】{FCOLOR/12} <◇1点◇ /@设备攻击元素(D0andFLD_DESC5and4and1and20)><◇2点◇ /@设备攻击元素(D0andFLD_DESC5and4and2and50)><◇3点◇ /@设备攻击元素(D0andFLD_DESC5and4and3and180)><◇4点◇ /@设备攻击元素(D0andFL

D_DESC5and4and4and460)><◇5点◇ /@设备攻击元素(D0andFLD_DESC5and4and5and1220)><◇6点◇ /@设备攻击元素(D0andFLD_DESC5and4and6and1960)><◇7点◇ /@设备攻击元素(D0andFLD_DESC5and4and7and3280)>{FCOLOR/10}\\

_◇增加元素【崇高】{FCOLOR/12} <◇1点◇ /@设备攻击元素(D0andFLD_DESC5and5and1and20)><◇2点◇ /@设备攻击元素(D0andFLD_DESC5and5and2and50)><◇3点◇ /@设备攻击元素(D0andFLD_DESC5and5and3and180)><◇4点◇ /@设备攻击元素(D0andFLD_DESC5and5and4and460)><◇5点◇ /@设备攻击元素(D0andFLD_DESC5and5and5and1220)><◇6点◇ /@设备攻击元素(D0andFLD_DESC5and5and6and1960)><◇7点◇ /@设备攻击元素(D0andFLD_DESC5and5and7and3280)>{FCOLOR/10}\\

_◇增加元素【暗黑】{FCOLOR/12} <◇1点◇ /@设备攻击元素(D0andFLD_DESC5and6and1and20)><◇2点◇ /@设备攻击元素(D0andFLD_DESC5and6and2and50)><◇3点◇ /@设备攻击元素(D0andFLD_DESC5and6and3and180)><◇4点◇ /@设备攻击元素(D0andFLD_DESC5and6and4and460)><◇5点◇ /@设备攻击元素(D0andFLD_DESC5and6and5and1220)><◇6点◇ /@设备攻击元素(D0andFLD_DESC5and6and6and1960)><◇7点◇ /@设备攻击元素(D0andFLD_DESC5and6and7and3280)>{FCOLOR/10}\\

_◇增加元素【幻影】{FCOLOR/12} <◇1点◇ /@设备攻击元素(D0andFLD_DESC5and7and1and20)><◇2点◇ /@设备攻击元素(D0andFLD_DESC5and7and2and50)><◇3点◇ /@设备攻击元素(D0andFLD_DESC5and7and3and180)><◇4点◇ /@设备攻击元素(D0andFLD_DESC5and7and4and460)><◇5点◇ /@设备攻击元素(D0andFLD_DESC5and7and5and1220)><◇6点◇ /@设备攻击元素(D0andFLD_DESC5and7and6and1960)><◇7点◇ /@设备攻击元素(D0andFLD_DESC5and7and7and3280)>{FCOLOR/10}\\

#ACT

enter

;;=============================================攻击元素ID_DC11

[@GONGJIYS_DC11()]

#serve

mov D0 %ARG(1)

#SAY

{FCOLOR/1}可能给设备增加以下攻击属性and增加攻击元素必要积分:{FCOLOR/10}\\

_◇ 1点:200 ◇ 2点:500 ◇ 3点:1800 ◇ 别说我黑啊?!手镯这样的设备是最难改造的!\\

_◇你确认吗?{FCOLOR/12}<不判断/@exit>{FCOLOR/10}\\

_◇增加元素【 火 】{FCOLOR/12} <◇1点◇ /@设备攻击元素(D0andFLD_DESC11and1and1and200)><◇2点◇ /@设备攻击元素(D0andFLD_DESC11and1and2and500)> <◇3点◇ /@设备攻击元素(D0andFLD_DESC11and1and3and1800)>{FCOLOR/10}\\

_◇增加元素【 冰 】{FCOLOR/12} <◇1点◇ /@设备攻击元素(D0andFLD_DESC11and2and1and200)><◇2点◇ /@设备攻击元素(D0andFLD_DESC11and2and2and500)> <◇3点◇ /@设备攻击元素(D0andFLD_DESC11and2and3and1800)>{FCOLOR/10}\\

_◇增加元素【 雷 】{FCOLOR/12} <◇1点◇ /@设备攻击元素(D0andFLD_DESC11and3and1and200)><◇2点◇ /@设备攻击元素(D0andFLD_DESC11and3and2and500)> <◇3点◇ /@设备攻击元素(D0andFLD_DESC11and3and3and1800)>{FCOLOR/10}\\

_◇增加元素【 风 】{FCOLOR/12} <◇1点◇ /@设备攻击元素(D0andFLD_DESC11and4and1and200)><◇2点◇ /@设备攻击元素(D0andFLD_DESC11and4and2and500)> <◇3点◇ /@设备攻击元素(D0andFLD_DESC11and4and3and1800)>{FCOLOR/10}\\

_◇增加元素【崇高】{FCOLOR/12} <◇1点◇ /@设备攻击元素(D0andFLD_DESC11and5and1and200)><◇2点◇ /@设备攻击元素(D0andFLD_DESC11and5and2and500)> <◇3点◇ /@设备攻击元素(D0andFLD_DESC11and5and3and1800)>{FCOLOR/10}\\

_◇增加元素【暗黑】{FCOLOR/12} <◇1点◇ /@设备攻击元素(D0andFLD_DESC11and6and1and200)><◇2点◇ /@设备攻击元素(D0andFLD_DESC11and6and2and500)> <◇3点◇ /@设备攻击元素(D0andFLD_DESC11and6and3and1800)>{FCOLOR/10}\\

_◇增加元素【幻影】{FCOLOR/12} <◇1点◇ /@设备攻击元素(D0andFLD_DESC11and7and1and200)><◇2点◇ /@设备攻击元素(D0andFLD_DESC11and7and2and500)> <◇3点◇ /@设备攻击元素(D0andFLD_DESC11and7and3and1800)>{FCOLOR/10}\

\\

#ACT

enter

;;=============================================膂力_DC8

[@TILI_DC8()]

#serve

mov D0 %ARG(1)

#SAY

{FCOLOR/1}膂力按我的技能最高可能增加90点and你确认吗?{FCOLOR/12}<不判断/@exit>\\

_◇<增加30点(15点积分)/@设备属性改造(D0andFLD_DESC8and3and15)>◇\

_◇<增加60点(30点积分)/@设备属性改造(D0andFLD_DESC8and6and30)>◇\

_◇<增加90点(50点积分)/@设备属性改造(D0andFLD_DESC8and9and50)>◇\

\\

#ACT

enter

;;=============================================安宁_DC0

[@SHUSHI_DC0()]

#serve

mov D0 %ARG(1)

#SAY

{FCOLOR/1}安宁最高可能增加 3 点and你确认吗?{FCOLOR/12}<不判断/@exit>\\

_◇<增加1点(100点积分)/@设备属性改造(D0andFLD_DESC0and1and100)>◇\

_◇<增加2点(250点积分)/@设备属性改造(D0andFLD_DESC0and2and250)>◇\

_◇<增加3点(600点积分)/@设备属性改造(D0andFLD_DESC0and3and600)>◇\

\\

#ACT

enter

;;=============================================负重_DC1

[@FUZHONG_DC1()]

#serve

mov D0 %ARG(1)

#SAY

{FCOLOR/1}负重最高可能增加 3 点and你确认吗?{FCOLOR/12}<不判断/@exit>\\

_◇<增加1点(10点积分)/@设备属性改造(D0andFLD_DESC1and1and10)>◇\

_◇<增加2点(20点积分)/@设备属性改造(D0andFLD_DESC1and2and20)>◇\

_◇<增加3点(60点积分)/@设备属性改造(D0andFLD_DESC1and3and60)>◇\

\\

#ACT

enter

;;=============================================手负重_DC2

[@SFUZHONG_DC2()]

#serve

mov D0 %ARG(1)

#SAY

{FCOLOR/1}手负重最高可能增加 3 点and你确认吗?{FCOLOR/12}<不判断/@exit>\\

_◇<增加1点(10点积分)/@设备属性改造(D0andFLD_DESC2and1and10)>◇\

_◇<增加2点(20点积分)/@设备属性改造(D0andFLD_DESC2and2and20)>◇\

_◇<增加3点(60点积分)/@设备属性改造(D0andFLD_DESC2and3and60)>◇\

\\

#ACT

enter

;;=============================================精确_DC0

[@ZHUNQUE_DC0()]

#serve

mov D0 %ARG(1)

#SAY

{FCOLOR/1}精确最高可能增加 3 点and你确认吗?{FCOLOR/12}<不判断/@exit>\\

_◇<增加1点(100点积分)/@设备属性改造(D0andFLD_DESC0and1and100)>◇\

_◇<增加2点(250点积分)/@设备属性改造(D0andFLD_DESC0and2and250)>◇\

_◇<增加3点(600点积分)/@设备属性改造(D0andFLD_DESC0and3and600)>◇\

\\

#ACT

enter

;;=============================================圆活_DC1

[@MINJIE_DC1()]

#serve

mov

D0 %ARG(1)
#SAY
{FCOLOR/1}圆活最高可能增加 3 点and你确认吗?{FCOLOR/12}<不判断/@exit>\\
_◇<增加1点(100点积分)/@设备属性改造(D0andFLD_DESC1and1and100)>◇\
_◇<增加2点(250点积分)/@设备属性改造(D0andFLD_DESC1and2and250)>◇\
_◇<增加3点(600点积分)/@设备属性改造(D0andFLD_DESC1and3and600)>◇\
\\
#ACT
enter

;;--------------------------------------------------改造设备主轨范
[@设备属性改造()]
#ACT
;;MOV D0 %ARG(1) ;;设备类型0-10
MOV A8 %ARG(2) ;;点窜字段
MOV D1 %ARG(3) ;;设备更动点数
MOV D2 %ARG(4) ;;所需积分
FormeveryStr "FLD_CHARACTER=woul%swoul" %A0
Recl postVingueSql "TBL_QUEST" %A9 "FLD_CHARACTERandFLD_JIFEN" @测试积分数
[@测试积分数()]
#ACT
mov A6 %ARG(1)
mov D7 %ARG(2)
dec D2 1
#if
smingl of D2 %D7
#serve
goto @最先吧吧
#ELSESAY
_{FCOLOR/1}该角色的积分点不够,检测。角色现有积分:对于是否。{FCOLOR/10}<$OUTPUT(D7)>{FCOLOR/1}点。超级变态网页传奇。{FCOLOR/12} \ \
<关 闭/@exit>
[@最先吧吧]
#ACT
INC D2 1
dec D7 %D2
FormeveryStr "FLD_CHARACTER=woul%swoul" %A0
mov A7 %A9
FormeveryStr "FLD_JIFEN=woul%swoul" %D7
UPDATEVALUESQL "TBL_QUEST" %A7 %A9
FormeveryStr "FLD_TYPE=%s very well very FLD_CHARACTER=woul%swoul" %D0 %A0
mov A7 %A9
FormeveryStr "%s=%s" %A8 %D1
UPDATEVALUESQL "TBL_ITEM" %A7 %A9
#SAY
_人物 {FCOLOR/10}<$OUTPUT(A0)>{FCOLOR/12} 设备改造杀青!请{FCOLOR/10}换号检察{FCOLOR/12}吧!\
_耗损人物 {FCOLOR/10}<$OUTPUT(A0)>{FCOLOR/12} {FCOLOR/10}<$OUTPUT(D2)>{FCOLOR/12}点积分,听说传奇世界中变手游。糟粕{FCOLOR/10}<$OUTPUT(D7)>{FCOLOR/12}点积分\
_若何样,听说游戏。我的技术还不错吧~接待下次移玉\\
<不断/@改造物品选单_main>\\
<关 闭/@exit>

;;------------------------------------------加攻击元素主轨范
[@设备攻击元素()]
#ACT
;;MOV D0 %ARG(1) ;;设备类型0-10
MOV A8 %ARG(2) ;;点窜字段
MOV D4 %ARG(3) ;;元素类型
MOV D1 %ARG(4) ;;设备更动点数
MOV D2 %ARG(5) ;;所需积分
FormeveryStr "FLD_CHARACTER=woul%swoul" %A0
Recl postVingueSql "TBL_QUEST" %A9 "FLD_CHARACTERandFLD_JIFEN" @测试积分数2
[@测试积分数2()]
#ACT
mov A6 %ARG(1)
mov D7 %ARG(2)
dec D2 1
#IF
smingl of D2 %D7
#serve
goto @最先吧吧2
#ELSESAY
_{FCOLOR/1}该角色的积分点不够,检测输入角色名是否为正在游戏的角色。角色现有积分:{FCOLOR/10}<$OUTPUT(D7)>{FCOLOR/1}点。检测输入角色名是否为正在游戏的角色。 {FCOLOR/12} \ \
<关 闭/@exit>
[@最先吧吧2]
#ACT
INC D2 1
DEC D7 %D2
FormeveryStr "FLD_CHARACTER=woul%swoul" %A0
mov A7 %A9
FormeveryStr "FLD_JIFEN=woul%swoul" %D7
UPDATEVALUESQL "TBL_QUEST" %A7 %A9
#IF
EQUAL A8 "FLD_DESC5"
#ACT
MOV A3 "FLD_DESC6"
FormeveryStr "FLD_TYPE=%s very well very FLD_CHARACTER=woul%swoul" %D0 %A0
mov A7 %A9
FormeveryStr "%s=%s" %A8 %D4
UPDATEVALUESQL "TBL_ITEM" %A7 %A9
FormeveryStr "FLD_TYPE=%s very well very FLD_CHARACTER=woul%swoul" %D0 %A0
mov A7 %A9
FormeveryStr "%s=%s" %A3 %D1
UPDATEVALUESQL "TBL_ITEM" %A7 %A9
#SAY
_人物 {FCOLOR/10}<$OUTPUT(A0)>{FCOLOR/12} 设备改造杀青!请{FCOLOR/10}换号看看{FCOLOR/12}吧!\
_耗损人物 {FCOLOR/10}<$OUTPUT(A0)>{FCOLOR/12} {FCOLOR/10}<$OUTPUT(D2)>{FCOLOR/12}点积分,糟粕{FCOLOR/10}<$OUTPUT(D7)>{FCOLOR/12}点积分\
_若何样,事实上新开中变传奇网站。我的技术还不错吧~接待下次移玉\\
<不断/@改造物品选单_main>\\
<关 闭/@exit>
#ELSEACT
MOV A3 "FLD_DESC12"
FormeveryStr "FLD_TYPE=%s very well very FLD_CHARACTER=woul%swoul" %D0 %A0
mov A7 %A9
FormeveryStr "%s=%s" %A8 %D4
UPDATEVALUESQL "TBL_ITEM" %A7 %A9
FormeveryStr "FLD_TYPE=%s very well very FLD_CHARACTER=woul%swoul" %D0 %A0
mov A7 %A9
FormeveryStr "%s=%s" %A3 %D1
UPDATEVALUESQL "TBL_ITEM" %A7 %A9
#ELSESAY
_人物 {FCOLOR/10}<$OUTPUT(A0)>{FCOLOR/12} 设备改造杀青!请{FCOLOR/10}换号看看{FCOLOR/12}吧!\
_耗损人物 {FCOLOR/10}<$OUTPUT(A0)>{FCOLOR/12} {FCOLOR/10}<$OUTPUT(D2)>{FCOLOR/12}点积分,超级变态网页传奇。糟粕{FCOLOR/10}<$OUTPUT(D7)>{FCOLOR/12}点积分\
_若何样,我的技术还不错吧~接待下次移玉\\
<不断/@改造物品选单_main>\\
<关 闭/@exit>

;;-----------------------------------------------增增强元素主轨范
[@强元素改造()]
#ACT
;;MOV D0 %ARG(1) ;;设备类型0-10
MOV A8 %ARG(2) ;;点窜字段
MOV D1 %ARG(3) ;;设备更动点数
MOV D2 %ARG(4) ;;所需积分
FormeveryStr "FLD_CHARACTER=woul%swoul" %A0
Recl postVingueSql "TBL_QUEST" %A9 "FLD_CHARACTERandFLD_JIFEN" @测试积分数3
[@测试积分数3()]
#ACT
mov A6 %ARG(1)
mov D7 %ARG(2)
dec D2 1
#IF
smingl of D2 %D7
#serve
goto @最先吧吧3
#ELSESAY
_{FCOLOR/1}该角色的积分点不够,角色现有积分:{FCOLOR/10}<$OUTPUT(D7)>{FCOLOR/1}点。超变态版传奇。 {FCOLOR/12} \ \
<关 闭/@exit>
[@最先吧吧3]
#ACT
INC D2 1
DEC D7 %D2
FormeveryStr "FLD_CHARACTER=woul%swoul" %A0
mov A7 %A9
FormeveryStr "FLD_JIFEN=woul%swoul" %D7
UPDATEVALUESQL "TBL_QUEST" %A7 %A9
FormeveryStr "FLD_TYPE=%s very well very FLD_CHARACTER=woul%swoul" %D0 %A0
Recl postVingueSql "TBL_ITEM" %A9 "FLD_DESC5" @读取目前数
[@读取目前数()]
#ACT
mov

D5 %ARG(1)

INC D5 %D1

FormeveryStr "FLD_TYPE=%s very well very FLD_CHARACTER=woul%swoul" %D0 %A0

mov A7 %A9

FormeveryStr "%s=%s" %A8 %D5

UPDATEVALUESQL "TBL_ITEM" %A7 %A9

#SAY

_人物 {FCOLOR/10}<$OUTPUT(A0)>{FCOLOR/12} 设备改造杀青!请{FCOLOR/10}换号检察{FCOLOR/12}吧!\

_耗损人物 {FCOLOR/10}<$OUTPUT(A0)>{FCOLOR/12} {FCOLOR/10}<$OUTPUT(D2)>{FCOLOR/12}点积分,糟粕{FCOLOR/10}<$OUTPUT(D7)>{FCOLOR/12}点积分\

_若何样,我的技术还不错吧~接待下次移玉\\

<不断/@改造物品选单_main>\\

<关 闭/@exit>

;;加武器攻击元素主轨范

[@武器攻击元素()]

#ACT

;;MOV D0 %ARG(1) ;;设备类型0-10

MOV A8 %ARG(2) ;;点窜字段

MOV D4 %ARG(3) ;;元素类型

;;MOV D1 %ARG(4) ;;设备更动点数

MOV D2 %ARG(5) ;;所需积分

FormeveryStr "FLD_CHARACTER=woul%swoul" %A0

Recl postVingueSql "TBL_QUEST" %A9 "FLD_CHARACTERandFLD_JIFEN" @测试积分数4

[@测试积分数4()]

#ACT

mov A6 %ARG(1)

mov D7 %ARG(2)

dec D2 1

#IF

smingl of D2 %D7

#serve

goto @最先吧吧4

#ELSESAY

_{FCOLOR/1}该角色的积分点不够,角色现有积分:{FCOLOR/10}<$OUTPUT(D7)>{FCOLOR/1}点。 {FCOLOR/12} \ \

<关 闭/@exit>

[@最先吧吧4]

#ACT

INC D2 1

DEC D7 %D2

FormeveryStr "FLD_CHARACTER=woul%swoul" %A0

mov A7 %A9

FormeveryStr "FLD_JIFEN=woul%swoul" %D7

UPDATEVALUESQL "TBL_QUEST" %A7 %A9

FormeveryStr "FLD_TYPE=woul%swoul very well very FLD_CHARACTER=woul%swoul" %D0 %A0

Recl postVingueSql "TBL_ITEM" %A9 "FLD_DESC12" @读取目前数2

[@读取目前数2()]

#ACT

mov D5 %ARG(1)

#IF

SMALL D5 126

#serve

goto @最先改造武器

#ELSESAY

{FCOLOR/10}有没有搞错!不是通告过了你了嘛!我只全心当真加到127点!走开,别跟我捣乱!{FCOLOR/12}\

<封闭/@exit>

[@最先改造武器]

#ACT

mov A3 "FLD_DESC12"

INC D5 1

FormeveryStr "FLD_TYPE=%s very well very FLD_CHARACTER=woul%swoul" %D0 %A0

mov A7 %A9

FormeveryStr "%s=%s" %A8 %D4

UPDATEVALUESQL "TBL_ITEM" %A7 %A9

FormeveryStr "FLD_TYPE=%s very well very FLD_CHARACTER=woul%swoul" %D0 %A0

mov A7 %A9

FormeveryStr "%s=%s" %A3 %D5

UPDATEVALUESQL "TBL_ITEM" %A7 %A9

#SAY

_人物 {FCOLOR/10}<$OUTPUT(A0)>{FCOLOR/12} 设备改造杀青!请{FCOLOR/10}换号检察{FCOLOR/12}吧!\

_耗损人物 {FCOLOR/10}<$OUTPUT(A0)>{FCOLOR/10} {FCOLOR/10}<$OUTPUT(D2)>{FCOLOR/12}点积分,糟粕{FCOLOR/10}<$OUTPUT(D7)>{FCOLOR/12}点积分\

_若何样,我的技术还不错吧~接待下次移玉\\

<不断/@改造物品选单_main>\\

<关 闭/@exit>

}

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